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Shadow of Mordor

10/5/2014

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Uruks Hollow

I spent a good part of a year working on Shadow of Mordor as a Designer. During my time there I got to work on some of the areas in Udun and script a few Power Snuggle missions.
Much of my time was devoted to working on Uruk's Hollow. I worked on the initial layout and prototyping of the area, and helped several teams to develop it during my time there. The work that everyone put into the area is crazy and its amazing to see people playing around in it now. The player is free to infiltrate and eliminate their target in a variety of methods, and able to adapt their strategy to changing scenarios, such as an alarm being sounded or a captain you weren't expecting showing up. I had a lot of fun looking to give the player lots of ways to cause chaos, and layering them on top of one another.

Here are a few shots of the area. Hope you enjoy actually playing the game :P
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Shadow of Mordor Announced!

11/12/2013

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I can finally tell what game i worked on for almost  a year: Middle Earth: Shadow of Mordor! I worked as a Level Designer, laying out and greyboxing environments, designing and implementing missions, and other scripting and bug fixing tasks. It was a lot of fun and i got to learn a ridiculous amount. Hopefully one day i'll be able to show off what i worked on in a little more detail. Until then, check out the December issue of Game Informer for more info on the badass work everyone is doing over at Monolith!
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Toxologic Kickstarter

6/4/2012

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Toxologic is a game I worked on over the course of 6 months. I focused primarily on the game's shaders, design and effects, and I think it turned out pretty sweet. Now its up on Kickstarter. Follow the link and check it out!

http://www.kickstarter.com/projects/1838352735/toxologic 
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