Artistic Experiments
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Picture

Lambert

Adding a light to a shader
Picture

Multiple Lights

Extending lighting to multiple lights
Picture

Multiple Lights Single Pass (Unity Only)

An approach I found to approximating multiple lights in a single pass for Unity.
Picture

Rim Lighting

Faking lighting with a frensel, based on the main directional light.
Picture

Phong

Adding a specular highlight
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Phong Textured

Specular mapping via a texture alpha
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