Stylized Shaders - Artistic Experiments
Pixel Lit Shaders (Basic)
Vertex Lit Shaders (Basic)
Unlit Shaders (Basic)
Creating banded lighting for a shader.
Lighting an object based on a texture ramp.
Adding an light dependent outline via geometry.
An additional light dependent frensel outline with a sharp cutoff.
Light dependent crosshatching with adjustable intensity.
Warping a light ramp to distort lighting falloff.
Rebuilding the lighting model from Team Fortress 2
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