Artistic Experiments
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Cell Shading

Creating banded lighting for a shader.
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Ramp Shading

Lighting an object based on a texture ramp.
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Outline

Adding an light dependent outline via geometry. 
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Outline 2

An additional light dependent frensel outline with a sharp cutoff.
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Crosshatching

Light dependent crosshatching with adjustable intensity.
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Warped Lighting

Warping a light ramp to distort lighting falloff.
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TF2

Rebuilding the lighting model from Team Fortress 2
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