Shader Effects - Artistic Experiments
Pixel Lit Shaders (Basic)
Vertex Lit Shaders (Basic)
Unlit Shaders (Basic)
Detail Normal Maps
Adding a secondary normal to a base normal.
Creating masks with the color channels of a texture or a vertex color.
Procedurally adding snow to the top of a surface.
Animating a texture in a shader.
Using a texture to animate another texture in different directions.
Translucent lighting for thin objects.
for thicker objects.
Vertex Animated Water
Animating a mesh to simulate water movement.
Animating a mesh based on a wind direction.
Procedurally texturing an object based on world position.
Triplanar Mapping 2
Another method of
procedural texturing based without blending.
Triplanar Mapping 3
Triplanar mapping without texture samples
A shader with a procedural dissolve.
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