Artistic Experiments
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Detail Normal Maps

Adding a secondary normal to a base normal.
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RGB Masking

Creating masks with the color channels of a texture or a vertex color.
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Snow

Procedurally adding snow to the top of a surface.
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UV Animation

Animating a texture in a shader.
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Flowmaps

Using a texture to animate another texture in different directions.
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Thin Translucency

Translucent lighting for thin objects.
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Thick Translucency

Translucent lighting for thicker objects.
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Vertex Animated Water

Animating a mesh to simulate water movement. 
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Wind Animation

Animating a mesh based on a wind direction.
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Triplanar Mapping

Procedurally texturing an object based on world position.
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Triplanar Mapping 2

Another method of procedural texturing based without blending.
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Triplanar Mapping 3

Triplanar mapping without texture samples
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Holographic Blending

A shader with a procedural dissolve.
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