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CG Shaders -Team Fortress 2

4/27/2014

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I actually first attempted this years ago when i was first learning shaders, but looking back on it i missed out on a few details. Today I know a bit more and can read the equations a bit better, so i think that this is pretty close. I downloaded the mesh and textures for the heavy, which made things a lot more clear as well. 

There were definitely some things to be learned from this, namely how important specular and rim lighting are for the TF2 look. They use 2 phong highlights both of which are modulated by a rim falloff, in addition to constant rim lighting. They also use a specular exponent map, which adjusts the power of the specularity on a per pixel level. This causes very broad highlights that are also varied across the surface and gives it a very distinctive look. Hopefully I'll be able to use what i learned on some of my other shaders.


Picture

Maya CGFX File:

tf2.cgfx
File Size: 10 kb
File Type: cgfx
Download File

Unity SHADER File:

tf2.shader
File Size: 12 kb
File Type: shader
Download File

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    CG Shaders

    Shaders I've built as i teach myself CG. Feel free to download and use for whatever. If you like them you can buy me a beer or something.

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